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Author Topic: Patch 6.2 from PTR  (Read 8169 times)

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Offline Brysket

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Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #1 on: 04/14/15, 01:06 AM »
lol Gladiator buffs.

I like the legendary ring procs
When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #2 on: 04/14/15, 01:06 AM »
Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.

When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #3 on: 04/14/15, 01:13 AM »
These BRM nerfs
When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #4 on: 04/14/15, 01:14 AM »
Aspect of the Fox and Amp Magic removed
When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #5 on: 04/14/15, 01:20 AM »
Blizz on Warriors
When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Sanies

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Re: Patch 6.2 from PTR
« Reply #6 on: 04/14/15, 02:57 AM »
Raid leaders everywhere will enjoy those ring procs.
Battletag: Sanies#1423

Offline Haseo

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Re: Patch 6.2 from PTR
« Reply #7 on: 04/14/15, 03:09 AM »
The Legendary Ring effects are pretty awesome.
Mythic dungeons are interesting.

Yay Rogue buffs and tier bonuses are insane for Combat and Sub.
RIP Assassination forever.
« Last Edit: 04/14/15, 03:14 AM by Haseo »

Offline Knives

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Re: Patch 6.2 from PTR
« Reply #8 on: 04/14/15, 03:10 AM »
Quote
Item - Shaman T18 Elemental 4P Bonus (New) For 5 Lightning Shield charges consumed, you conjure a Lightning Vortex near your location. Running through the Lightning Vortex will increase your total haste by 15% for until cancelled.

Have fun Fendal running around everywhere and getting yelled at for not stacking.


The dps ring proc sounds terrible if I understand it correctly. So RNG is going to decide who gets the buff during burst on pull? Lame.
« Last Edit: 04/14/15, 03:20 AM by Knives »

Offline Haseo

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Re: Patch 6.2 from PTR
« Reply #9 on: 04/14/15, 03:56 AM »
The dps ring proc sounds terrible if I understand it correctly. So RNG is going to decide who gets the buff during burst on pull? Lame.

There's already talk that the effect has changed or is changing. Plus the current effect just encourages a "class stacking" nature.

Ellerla

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Re: Patch 6.2 from PTR
« Reply #10 on: 04/14/15, 05:14 AM »
Hunter buffs fuck yea!

Offline Altair

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Re: Patch 6.2 from PTR
« Reply #11 on: 04/14/15, 11:26 AM »
I feel as though the DK and Warlock sets got switched at birth
"I ain't talkin' about chicken n' gravy biatch." ~ Zonty, 2015

Offline Radzeal

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Re: Patch 6.2 from PTR
« Reply #12 on: 04/14/15, 01:19 PM »
Meh. If they just wanted to nerf brm (not the 30% stagger nerf they have in the notes, but a rational 10-12% ) along with a Guard nerf, I'd be cool with it. That isn't what they did though... they basically destroyed two of the lv100 talents, which as of right now offer probably the most compelling gameplay options of any talents in the game, and made purifying pointless due to the stagger and mastery nerfs (30+% nerf on mastery scaling on top of the 30% stagger nerf).

As the notes stand now, though I'm certain  they'll change "for the better", my monk would take almost 75% more damage upfront from meleehits and physical specials the day of the patch relative to the day before. I'll be stuck with 2 chi Chi Explosion spam with no need to ever purify and no real reason to even keep up shuffle because it loses its stagger bonus. Meanwhile,  they didn't touch Guard.

This isn't even a starting point for balance; this was a straight up gameplay-style gutting of the spec, like the Bear spec designer from 2004 until 2 days ago suddenly got put in charge of brewmaster. I'm not even bummed about it, it's just silly how bad they are at even gauging a starting point for re balancing.

Ah well~
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Offline Apoxy

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Re: Patch 6.2 from PTR
« Reply #13 on: 04/14/15, 01:26 PM »
Ell did you miss the fact that fox is being removed? Though its not a hunter dmg nerf but a raid wide nerf.
(Oh wait it is a buff! One less buttun and aura to keep track of! I will miss my move while mounting or talent change though.)
« Last Edit: 04/14/15, 01:29 PM by Apoxy »

Offline Sanies

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Re: Patch 6.2 from PTR
« Reply #14 on: 04/14/15, 02:11 PM »
He who brings in the Bear for loot, shall be rewarded then punished , punished or reward, .. err wait I'm confused. Fuck it it is all your fault!

Stagger nerf is excessive.
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Offline Haseo

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Re: Patch 6.2 from PTR
« Reply #15 on: 04/14/15, 03:10 PM »
There's already talk that the effect has changed or is changing. Plus the current effect just encourages a "class stacking" nature.

https://twitter.com/WarcraftDevs/status/588000022727278592

Shocker/10.

Quote
The Legendary ring procs that have been datamined from the 6.2 PTR are from an old design. A new design is planned for a future PTR build.
« Last Edit: 04/14/15, 03:17 PM by Haseo »

Offline Radzeal

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Re: Patch 6.2 from PTR
« Reply #16 on: 04/14/15, 04:24 PM »
He who brings in the Bear for loot, shall be rewarded then punished , punished or reward, .. err wait I'm confused. Fuck it it is all your fault!

Stagger nerf is excessive.

Play Radz; untenable progression tank despite months of effort. Level other tanks, gear them, enjoy decent gameplay experience for a few months; nerfed to shit. Play Radz again; untenable shitshow. Level (insert anything here... monk this fiscal quarter), gear, etc; two months of glory, fun, engaging gameplay. Bring in Radz for coin loot; monk nerfs announced within the week. Rinse, repeat.

I grow tired of this see-saw.
Battletag: Radz#1808

Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #17 on: 04/14/15, 05:01 PM »
You should swap to dps bro I got this.

In all seriousness my heart wants to believe this will make glad competitive but my brain says nope.
When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Vaulkner

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Re: Patch 6.2 from PTR
« Reply #18 on: 04/14/15, 05:04 PM »


Looks like it's gonna be a pretty big raid lol

Offline Radzeal

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Re: Patch 6.2 from PTR
« Reply #19 on: 04/14/15, 05:05 PM »
You should swap to dps bro I got this.

In all seriousness my heart wants to believe this will make glad competitive but my brain says nope.

You might get your wish sooner than you think! =D
Battletag: Radz#1808

Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #20 on: 04/14/15, 05:21 PM »
Tier 18 Class Trinkets
Archimonde drops class-specific trinkets with spec-specific procs. Do note that the numbers will be higher on the actual trinkets due to ilvl scaling. For example, the resto proc on the item  Boss 13 - Shaman Trinket is 50% but 22% on the spell  Low Tide.

 Boss 13 - Death Knight Trinket:
 -Unholy Coil: Death Coil deals 18% increased damage, and heals you for 18% of damage dealt
 -Frozen Obliteration: Obliterate deals 11% additional damage as Frost damage.
 -Wandering Plague: Your disease ticks have a 13% chance to trigger Wandering Plague, dealing the same damage again to the target and all other enemies within 0 yards, split evenly.
 
Boss 13 - Druid Trinket:
 -Wildcat Celerity: Increases the duration of Tiger's Fury and Berserk by 56%.
 -Stalwart Guardian: All damage received is reduced by (Attack power * 15 / 100) (increased by Attack Power). This effect cannot absorb more than 90% of an attack.
 -Flourish: Your Rejuvenation, Lifebloom, and Genesis ticks have a 2% chance to also heal other allies within 8 yds.
 -Starshards: Starsurge has a 27% chance to also trigger Starfall.
 
Boss 13 - Hunter Trinket:
 -Beastlord: Bestial Wrath now lasts an additional 50 sec on your pet, and it increases your pet's damage by an additional (11 +- 15)%.
 -Blackness: Your Arcane Shots and Multi-Shots have a 22% chance to reset the cooldown of Black Arrow.
 -Longview: Your shots deal (11 / 100)% increased damage per yard between you and the target.
 
Boss 13 - Mage Trinket:
 -Wild Arcanist: Arcane Power also increases the damage and reduces the cast time and global cooldown of Arcane Blast by 18%.
 -Shatterlance: Ice Lances cast immediately following a Frostbolt deal 27% more damage.
 -Pyrosurge: Inferno Blast has a 27% chance to also cast a Flamestrike at the target's location.
 
Boss 13 - Monk Trinket:
 -Eluding Movements: When you drop below 25% health, you gain a charge of Elusive Brew. Elusive Brew also increases damage dealt by 7%.
 -Soothing Breeze: Soothing Mist also heals allies around the target for 7% of the primary target.
 -Furious Sun: You have a 11% chance to perform a free Rising Sun Kick after each Fists of Fury, Blackout Kick, or normal Rising Sun Kick.
 
Boss 13 - Paladin Trinket:
 -Magnifying Light: Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 18%.
 -Focus of Vengeance: Crusader Strike and Hammer of the Righteous increase your damage by 224% for 10 sec, stacking up to 3 times. This effect is reset if you Crusader Strike or Hammer of the Righteous a different target.
 -Savior's Boon: When you drop below 25% health, the Light will heal you for (Attack power * 448 / 100), and deal (Attack power * 448 / 100) Holy damage to nearby enemies. This cannot occur again for 12 sec.
 
Boss 13 - Priest Trinket:
 -Naaru's Discipline: Your Penance, Flash Heal, Heal, and Prayer of Healing also grant Naaru's Discipline to allies, reducing damage taken by 3% for 10 sec.
 -Complete Healing: While in Chakra: Sanctuary, Heal's cast time and mana cost are increased by 20% and its healing is increased by 40%.
 -Mental Fatigue: Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 10 times.
 
Boss 13 - Rogue Trinket:
 -Toxic Mutilator: Envenom also increases the critical strike chance of Mutilate and Dispatch by 13%.
 -Eviscerating Blade: Your Eviscerate now hurls a blade at the target, with a 20 yard range, and deals 27% additional damage.
 -From the Shadows: Increases the damage of Ambush and Garrote by 34%.
 
Boss 13 - Shaman Trinket:
 -Elemental Bellows: Increases the damage and duration of Flame Shock by 45%.
 -Furious Winds: Your Windfury Attacks deal 179% increased damage, and have a 22% chance to generate a Maelstrom Weapon stack.
 -Low Tide: Casting Healing Surge, Chain Heal, or Healing Wave on a target with your Riptide on it has a 22% chance to spread that Riptide to another nearby ally.
 
Boss 13 - Warlock Trinket:
 -Epidemic: Reduces the duration and period of Agony, Unstable Affliction, and Corruption by 7%.
 -Swarm of Gul'dan: Hand of Gul'dan has a 13% chance to also summon 3 Wild Imps.
 -Flamelicked: Incinerate increases the critical strike chance of your spells against that target by 1% for 10 sec, stacking up to 5 times.
 
Boss 13 - Warrior Trinket:
 -Shield Mastery:Shield Block now also reduces magic damage taken by 9%. Shield Barrier now also increases your Armor by 9%. Shield Charge now increases Shield Slam, Revenge, and Heroic Strike damage by an additional 9%.
 -Tactical Surge: Your auto attacks have a 16% chance to reset the cooldown of Colossus Smash.
 -Berserker's Fury: Your auto attacks increase your haste by (112 / 100)% for 6 sec, stacking up to 10 times. This effect is reset if you auto attack a different target.
« Last Edit: 04/14/15, 05:39 PM by Zonty »
When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Altair

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Re: Patch 6.2 from PTR
« Reply #21 on: 04/14/15, 05:56 PM »
I may need to pick up two 1Hs again, because those buffs are quickly making 6.2 look like 5.4, i.e. Howling Blast everything. We'll have to see though, because Unholy scaling is sick and so are those trinket procs.
"I ain't talkin' about chicken n' gravy biatch." ~ Zonty, 2015

Offline Zonty

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Re: Patch 6.2 from PTR
« Reply #22 on: 04/14/15, 06:02 PM »
Remember those trinkets are off Arch the supposed last boss in the raid.  If its a token drop system that you turn in we will prob give the first to Mina assuming all buffs stay reasonably the same.
When I show up to raid nights I am there to have fun, not to have a tantrum-prone, know-it-all diva decide to show up on some nights and detract from my enjoyment of raiding.

Offline Radzeal

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Re: Patch 6.2 from PTR
« Reply #23 on: 04/14/15, 06:23 PM »
Rofl, that bear trinket. Not again, Rad... don't do it, please don't do it
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Offline Haseo

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Re: Patch 6.2 from PTR
« Reply #24 on: 04/14/15, 06:38 PM »
The Rogue trinket is strong for Assn and Combat, but meh for Sub. Granted this is going purely off current T17 gear. Once we get all sorts of HFC gear popping up on the PTR it'll definitely change.