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Author Topic: Nand Side Project  (Read 2274 times)

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Offline Nandladin

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Nand Side Project
« on: 01/16/12, 07:48 PM »
I'm building a flash prototype of this for one my course assignments. However, I like the idea enough that I think I'm going to make it a side project for the next year or so.

Here's a one-page design that hits on its primary elements. It's a very, very simple game. Think MyBrute + RPG with a modified EQ-style AA system.



Offline Nandladin

  • Posts: 1867
Re: Nand Side Project
« Reply #1 on: 01/16/12, 07:49 PM »
Son of a bitch, this website shrunk it and the background is black now...

Just open the image in a new tab to view it. =p

Offline bloodhunger

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Re: Nand Side Project
« Reply #2 on: 01/24/12, 08:51 PM »
sounds fun i would play a robot combat sim

Offline Nandladin

  • Posts: 1867
Re: Nand Side Project
« Reply #3 on: 01/29/12, 07:25 PM »
It's making pretty good progress. We have combat working with rectangles fighting each other and scrolling combat text.

Offline nuitra

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Re: Nand Side Project
« Reply #4 on: 01/29/12, 10:36 PM »
Good stuff Nand, good stuff.

Offline Nandladin

  • Posts: 1867
Re: Nand Side Project
« Reply #5 on: 02/02/12, 04:23 PM »
We managed to gain another team member. The project is growing.

Offline Radzeal

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Re: Nand Side Project
« Reply #6 on: 02/02/12, 06:46 PM »
« Last Edit: 02/02/12, 07:05 PM by Radzeal »
Battletag: Radz#1808

Offline Nandladin

  • Posts: 1867
Re: Nand Side Project
« Reply #7 on: 02/03/12, 12:37 AM »
We decided on an ability where your robot rips off his own head and throws it at his enemies. The head explodes and deals damage, and your robot faceplants as he dies.

I love this fucking game.

Offline Criph

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Re: Nand Side Project
« Reply #8 on: 02/03/12, 01:55 AM »

Offline Shatner

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Re: Nand Side Project
« Reply #9 on: 02/03/12, 02:11 PM »
MyBrute was the fucking shit.
The new version gives you 10 fights/day instead of the usual 3

Offline Nandladin

  • Posts: 1867
Re: Nand Side Project
« Reply #10 on: 02/03/12, 03:59 PM »
Make up your mind, man!

I guess it bodyplants, then. =x

Offline Nandladin

  • Posts: 1867
Re: Nand Side Project
« Reply #11 on: 02/03/12, 09:48 PM »
I guess it bodyplants, then. =x

!

Offline Nandladin

  • Posts: 1867
Re: Nand Side Project
« Reply #12 on: 02/17/12, 11:14 PM »
Slowed down development of this sucker, but it is still moving forward. A lot of base features have made it into the game and there is a solid game structure. Came up with a good system for tracking special abilities and am continuing to work on adding additional tools to create more robust attack options.

We'll clean up code for a few weeks, polish some elements we rushed through and work on adding in a weapon system.